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import {dispatch} from "d3-dispatch";
import {timer, timeout} from "d3-timer";

var emptyOn = dispatch("start", "end", "interrupt");
var emptyTween = [];

export var CREATED = 0;
export var SCHEDULED = 1;
export var STARTING = 2;
export var STARTED = 3;
export var RUNNING = 4;
export var ENDING = 5;
export var ENDED = 6;

export default function(node, name, id, index, group, timing) {
  var schedules = node.__transition;
  if (!schedules) node.__transition = {};
  else if (id in schedules) return;
  create(node, id, {
    name: name,
    index: index, // For context during callback.
    group: group, // For context during callback.
    on: emptyOn,
    tween: emptyTween,
    time: timing.time,
    delay: timing.delay,
    duration: timing.duration,
    ease: timing.ease,
    timer: null,
    state: CREATED
  });
}

export function init(node, id) {
  var schedule = get(node, id);
  if (schedule.state > CREATED) throw new Error("too late; already scheduled");
  return schedule;
}

export function set(node, id) {
  var schedule = get(node, id);
  if (schedule.state > STARTING) throw new Error("too late; already started");
  return schedule;
}

export function get(node, id) {
  var schedule = node.__transition;
  if (!schedule || !(schedule = schedule[id])) throw new Error("transition not found");
  return schedule;
}

function create(node, id, self) {
  var schedules = node.__transition,
      tween;

  // Initialize the self timer when the transition is created.
  // Note the actual delay is not known until the first callback!
  schedules[id] = self;
  self.timer = timer(schedule, 0, self.time);

  function schedule(elapsed) {
    self.state = SCHEDULED;
    self.timer.restart(start, self.delay, self.time);

    // If the elapsed delay is less than our first sleep, start immediately.
    if (self.delay <= elapsed) start(elapsed - self.delay);
  }

  function start(elapsed) {
    var i, j, n, o;

    // If the state is not SCHEDULED, then we previously errored on start.
    if (self.state !== SCHEDULED) return stop();

    for (i in schedules) {
      o = schedules[i];
      if (o.name !== self.name) continue;

      // While this element already has a starting transition during this frame,
      // defer starting an interrupting transition until that transition has a
      // chance to tick (and possibly end); see d3/d3-transition#54!
      if (o.state === STARTED) return timeout(start);

      // Interrupt the active transition, if any.
      // Dispatch the interrupt event.
      if (o.state === RUNNING) {
        o.state = ENDED;
        o.timer.stop();
        o.on.call("interrupt", node, node.__data__, o.index, o.group);
        delete schedules[i];
      }

      // Cancel any pre-empted transitions. No interrupt event is dispatched
      // because the cancelled transitions never started. Note that this also
      // removes this transition from the pending list!
      else if (+i < id) {
        o.state = ENDED;
        o.timer.stop();
        delete schedules[i];
      }
    }

    // Defer the first tick to end of the current frame; see d3/d3#1576.
    // Note the transition may be canceled after start and before the first tick!
    // Note this must be scheduled before the start event; see d3/d3-transition#16!
    // Assuming this is successful, subsequent callbacks go straight to tick.
    timeout(function() {
      if (self.state === STARTED) {
        self.state = RUNNING;
        self.timer.restart(tick, self.delay, self.time);
        tick(elapsed);
      }
    });

    // Dispatch the start event.
    // Note this must be done before the tween are initialized.
    self.state = STARTING;
    self.on.call("start", node, node.__data__, self.index, self.group);
    if (self.state !== STARTING) return; // interrupted
    self.state = STARTED;

    // Initialize the tween, deleting null tween.
    tween = new Array(n = self.tween.length);
    for (i = 0, j = -1; i < n; ++i) {
      if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {
        tween[++j] = o;
      }
    }
    tween.length = j + 1;
  }

  function tick(elapsed) {
    var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),
        i = -1,
        n = tween.length;

    while (++i < n) {
      tween[i].call(null, t);
    }

    // Dispatch the end event.
    if (self.state === ENDING) {
      self.on.call("end", node, node.__data__, self.index, self.group);
      stop();
    }
  }

  function stop() {
    self.state = ENDED;
    self.timer.stop();
    delete schedules[id];
    for (var i in schedules) return; // eslint-disable-line no-unused-vars
    delete node.__transition;
  }
}